Fucking legs. They've come back to haunt me at the LEAST opportune time (full disclosure, I failed to get any real work done on this most of Spring Break. It's kinda last minute).
I've cut, re-cut, taped, poked, stabbed, bent, and ripped up multiple sets of legs and wheels, all of which were just not getting the job done. Once that servo starts spinning his legs quickly move the wheel off of its axis, and everything goes to shit.
I've since redesigned my wheel so this it itself is a tad sturdier, and the material it's made of is not as flimsy. I've also tried to conceptualize designs with less joints so there are less points where it can fail, but the overall character then started to look stiff and unrealistic (I mean, I get that it's heavily stylized, but it still at least represents a human figure). I've also tried connecting one whole leg to the wheel (to replace an axis for the wheel), having the servo only move the legs and have a separate plane for the spinning wheel, and also design a "running track" underneath the wheel to help it spinning in place.
All of the probelms with the legs and wheel have started to make me question the entire piece. There are a lot more calculations of range of motion and physics of the spin I have not taken into account. Could this leg problem really undermine my whole project? A little too late to start a new one...
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